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Courtney Evans
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Resumé
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Page 1
Education and
Experience
Page 2
Skills and
References
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Examples
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Contact
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A position with a game company working on the cutting edge, as a level
designer and/or music composer and level designer. Ideally you are creating
a new and exciting first-person or third-person action game or real-time-strategy
game.
Education:
Bachelor of Music in Composition, The Juilliard School, New York,
May 1996.
Master of Music in Composition, The Juilliard School, New York, May
1998.
Classes at Columbia University, including English Literature and
Architecture, concommitant with studies at Juilliard.
Experience:
Level designer and writer, Marathon: Tempus Irae, released October
31, 1997. Tempus Irae is a freeware total conversion built on Bungie's
Marathon game world and 2.5-D engine. Duties included building solo
and network levels using Bungie's mapmaking tool Forge, as well as
fleshing out the game's plot into a series of written terminals. For
more information on this game, see the Tempus
Irae section.
Level designer and composer, Doubleaught, May 1998 to present - project
unreleased. Doubleaught is creating Duality, a commercial first-person
action game built on an original 3-D engine. Duties included building
solo levels, writing mapscripts to create action within the maps,
assisting with the design of the mapmaking tool Sandbox, assisting
with the design of the gameplay and story, and composing the game's
soundtrack. For more information on this game, see the Duality
section.
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