Courtney Evans
 

Resumé

Page 1
Education and
Experience

Page 2
Skills and
References

Examples

Contact




   

 

Objective:

A position with a game company working on the cutting edge, as a level designer and/or music composer and level designer. Ideally you are creating a new and exciting first-person or third-person action game or real-time-strategy game.

Education:

Bachelor of Music in Composition, The Juilliard School, New York, May 1996.

Master of Music in Composition, The Juilliard School, New York, May 1998.

Classes at Columbia University, including English Literature and Architecture, concommitant with studies at Juilliard.

Experience:

Level designer and writer, Marathon: Tempus Irae, released October 31, 1997. Tempus Irae is a freeware total conversion built on Bungie's Marathon game world and 2.5-D engine. Duties included building solo and network levels using Bungie's mapmaking tool Forge, as well as fleshing out the game's plot into a series of written terminals. For more information on this game, see the Tempus Irae section.

Level designer and composer, Doubleaught, May 1998 to present - project unreleased. Doubleaught is creating Duality, a commercial first-person action game built on an original 3-D engine. Duties included building solo levels, writing mapscripts to create action within the maps, assisting with the design of the mapmaking tool Sandbox, assisting with the design of the gameplay and story, and composing the game's soundtrack. For more information on this game, see the Duality section.

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